Changelog - Pre-Alpha 0.0.0.10


General
- Implemented time and practice modes- Adjusted air control
~ Fix/Refine spawning and playerstart selection process
- Added firing effects
- Added projectile trail
- For real fixed team zones not rejecting players properly
~ Adjusted anything with a blue or orange color to maintain consistency (except logo texture - do this)
~ (test) adjusted ball mass scales to keep consistent "feel" for weight. Keep eye on this
- Four players are supported
- Added screen shake effect for knockdowns and sets
- Weapon has visual kickback from firing

AI
- Adjusted accuracy
- Added framework for personality system
- Implement aggressiveness, roles, and jumpiness
- Refined shoot heights and tendencies
~ Clamp/adjust traits based on role/other traits/number of other bots (example: keep variable for num players in backfield. Keep track of where the ball is. If ball goes to backfield and there are no players, move to backfield until ball is gone)
~ Role 1 should be able to move to back court even if non-aggressive (tied to above bullet)

UI
- Created basic main menu
- Support multiple players from quick play
- Plus/Minus buttons for quick play menu
- Score now flashes when a team scores

VS_Gym
- Adjusted cloud density, but they need to be completely replaced with an actual texture

VS_Menu
- Created based off of VS_Gym
- Move POV and clouds to opposite sides... so redo completely
- Enforce practice mode i.e. make sure the party don't stop

Get VolleyShot

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