Changelog - Pre-Alpha 0.0.0.13


General
- Increased Set Particle Size
- Players can no longer see their own trail
 
AI
- Adjusted set and spike behavior
- Display mesh is rotated based on movement direction (applies to players too for the time being)
- Bots are no longer stationary during intermission

UI
- Moved the HUD (except the crosshair) to widgets
- In splitscreen, HUD elements (excluding crosshair and return timer) are now shared by all players
- Adjusted location of HUD elements for split-screen
- Created loading screen
- Main menu is now blurred and in slomo

VS_Wave
- Adjusted post-processing (less bloom)

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